L'éditeur définit ainsi ce nouveau système:
.The Seven Hex System (SHS) derives its name from the map which is divided into areas comprised of seven hexes which enables the player to adopt various positions within an area to reflect different tactical formations thereby making it more likely that an attack will succeed or defending units will stand firm.
The SHS incorporates several unique features intended to replicate in a simple and intuitive way the options available to a commander (the wargamer) of a large army. So whilst the commander has complete freedom to devise a plan, and a good deal when positioning units which have yet to encounter the enemy, once battle is joined the options become increasingly limited and unforeseen events can play a part in determining the outcome. Nonetheless, even at a tactical level a commander's decisions are crucial in shaping events. The key to success is a sound plan with a margin for error which allows for ill-fortune, the shrewd deployment of units so as to be able to implement that plan, and the timely commitment of reserves.
Les exemples de combat que l'on trouve ici: http://www.legionwargames.com/legion_blenheim_TGP.html, laissent à penser que l'on est en présence d'un système que je qualifierai de générique puisque on ne retrouve rien de la ligne mince ni des manœuvres du XVIIIème. Mais il est trop pour en dire plus.